![]() It definitely should be lower version then what the game was made with. I've run your skeleton through the oldest xml converter I had on my system (one from 2005) and included it as an attachment. ![]() For example, if you try to use a skeleton made with an ogre 1.9 xml converter with a game using ogre 1.7, it will probably crash (it's backwards compatible, not forwards compatible). It might be crashing because the tools you used to export are too new. ![]() It's the parts made by the feral hearts developers that seem to dislike your changes, we have no control over that.īut there is one thing to try. The parts that relate to ogre (mesh/skeleton files) appear to be working correctly. It had 57 animations total and I guess it works since it was released. I'm only guessing after having looked at a cbody.skeleton I found on another web site. You'll have to ask the actual developers of the game what's needed.
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